package com.bulletflash.collision.shapes
{
	import flash.geom.Vector3D;
	
	public class btStaticPlaneShape extends btShape
	{
		public function btStaticPlaneShape(normal:Vector3D = null, constant:Number = 0)
		{
			if (!normal) {
				normal = new Vector3D(0, 1, 0);
			}
			pointer = bullet.createStaticPlaneShapeMethod(normal.x, normal.y, normal.z, constant / _scaling);
		}
	}
}